Maths and Numeracy
Big Maths is an approach to teaching number that aims to ensure that children are confident with number as they progress through school. It provides a rigorous and progressive structure and enables children to fully embed key skills and mathematical facts through engaging lesson. We dedicate 20 minutes each day to basic skills and improving fluency.
Every child at St Philip Evans can secure their number facts through 'CLIC':
- Counting – exploring the number relationship of a fact, counting it out and deriving it for themselves
- Learn Its – simply practising and recalling number facts
- It’s Nothing New! – applying new contexts to facts, such as units of measure
- Calculation – addition, subtraction, division and multiplication
CLIC is our pacey warm-up to maths lessons and builds on children's confidence!
Meet the Characters!
Pim is an alien from the planet CLIC
Pim has 3 arms on one side and 4 arms on the other side. He has 7 arms in total. Pim also has 3 legs and 4 legs, so he must have 7 legs. He has 3 ears and 4 ears, 3 nostrils and 4 nostrils, and he has 3 eyes and 4 eyes. So, as soon as children know ‘3 add 4 equals 7’, we can easily help them to realise that this applies to all ‘things’. In other words 3 things and 4 things are 7 things.
Pim is always fun and friendly. So once children accept Pim’s 3+4=7 (arms, eyes etc), they easily accept that it must be true for other ‘Learn Its’ facts. If ‘2 add 3 equals 5’ then we can use Pim to communicate that 2 add 3 will always be 5, no matter what ‘the thing’ is.
Squiggleworth is Pim’s Pet!
Squiggleworth is Pim’s pet and he can be used to help children have fun while they practice partitioning numbers.
Each of the 10 digits (0 – 9) and each of the 26 letters in our alphabet are just squiggles on a bit of paper. They are marks that don’t have any value in themselves. We learn to attach meaning to these squiggles and not to others. We have to help children attach the same meaning to each squiggle so that when children see the squiggle ‘4’, they think ‘four’ as a word and think of the amount that is ‘four’! There are a number of steps that help children to learn the value of squiggles (place value) and Squiggleworth is there to make it friendly and fun. The 3 segments on Squiggleworth’s body are for the digits of numbers to be written in, using his feet to show the number of zeros after each.
Pom is an alien, he lives with Pim on the planet CLIC.
Pom helps children to learn 4 key mathematical words: multiple, factor, square and prime. With Pom’s help, these words can be learnt easily.
Pom provides a fun framework for presentation. Put the product (answer) number in his tummy, then the factors can be recorded on the end of his body parts.
1 and the product itself (i.e. the number in question from his tummy) should be recorded in each eye. Always write these two factors first, always in their special place.
Then any pair of factors that are discovered are written as a pair at the end of each arm. Check that each pair multiplied together equal the number in Pom’s tummy.
If the number has a Square Root, this goes in his tail!
Count Fourways is an intergalactic traveller!
The ‘four ways’ are counting in 1s, 2s, 5s and 25s. Here we introduce the children to another Big Maths character, called Count Fourways. He is called Count Fourways since the children simply learn to count out loud in four crucial ways. Each of these four ways is built upon progressively and in alignment with the children’s developing understanding of place value.
Meet ‘Mully Multiple’! He is known as Mully for short. Mully likes to explore and to hide. He likes to hide behind the biggest multiple of a number he can find.
‘Where’s Mully?’ is a Big Maths game, the objective is to find where Mully is hiding. It extends children’s knowledge of multiples and how known multiples can be added to other known multiples to find new multiples. Children playing ‘Where’s Mully?’ are actually learning to become proficient at division!
Daily Maths Lesson
Each daily maths lesson begins with a CLIC session:
Counting: Children learn to count forwards and backwards (progressing from whole numbers to ten through to counting in decimals and fractions) and to ‘count on’ from any number.
Learn Its: Recalling basic number facts including all four operations (addition, subtraction, multiplication and division)
It’s Nothing New: Children apply what they have learned to acquire new skills in a simple manner.
E.g. if they know 4 + 3 = 7, then ‘its nothing new’ to learn that 4p + 3p = 7p.
Calculation: Children use and apply facts and knowledge from CLIC to all four operation calculation methods (addition, subtraction, multiplication and division).
Big Maths Assessment
As well as tracking children’s knowledge and understanding using their position on the Progress Drives, once a week the children sit two quick and easy Big Maths tests. These are used as assessment tools that allow teachers to see exactly what the children know and what they don’t know. They also provide children with a fun and motivational way to track their own progress and set their own targets for numeracy. Both tests begin with fun, catchy jingles that enthuse and engage the children.
The CLIC test: The CLIC test is a set of 10 questions involving number.
E.g. The four operations, doubling/halving, multiplying by 10/100, using decimals. Each child works on a CLIC test of a level appropriate to them and when they have achieved full marks for three consecutive weeks will move on to a higher level test, regardless of age or year group.
The Big Maths Beat That test (BMBT): The BMBT test is based on the children’s weekly Learn Its. It is a timed test where the children are constantly challenged to increase their own score (literally…”Beat That!”, where ‘that’ is their best ever score).
Big Maths Characters
Many of the It’s Nothing New concepts are introduced and taught using fun and interactive characters. This has proved to be a very powerful tool as the characters and the mathematical language that is associated with them is used consistently through the school and constantly referred to by both children and staff.
Each character helps children to learn and remember key principles that can be applied across a range of topics and difficulty.
E.g. Pim helps children make links between 3 + 4 = 7, 30 + 40 = 70, £30 + £40 = £70 and 0.03 + 0.04 = 0.07.
Get to know the Characters...
Have a look at these Power Points, they can aid your learning.
- 3 times table.ppt
- 3D - 3D.pptx
- 3D + 3D.pptx
- 4 times table.ppt
- 6 times table.ppt
- BIG Maths adding multiplication.ppt
- division by 10.pptx
- Near Doubles.ppt
- x10 working.pptx
Here are some examples of the type of activities we do in Big Maths. Take a look: